On a 3-6 the character is infected with Sewer Plague (which can be found on pg 257 of the DMG). On each turn after transforming the werewolf must succeed a DC15 Wisdom save or use all of its movement and actions to attack whatever creature caused the character to drop to zero hit points. Today we’re sharing one of my favorite content previews from the upcoming compendium The Impermissicon: new subclasses to enable players to build lycanthrope characters for the barbarian, druid, and warlock classes. I ran probably close to 10 tests and the highest score I got was a 15. If that is the case, it MUST be a choice you make with clarity and focus. We run a very heavy RP game with a lot of emphasis on character and world interraction so it's not something I want to breeze through with a few dice rolls. Depending on the style of game you’re running and how quickly you want your player to have access to some of the higher end features you can tweak how long the process of mastering it will take. A Homebrew Expansion for 5th Edition Dungeons and Dragons. Did their parents hide it from them? I'm happy to help anytime! Those who are bitten will find their condition harder to manage and more often lose control. When all is said and done, the probability of passing along lycanthropy genetically is a small part of the overall rules and easily tweaked to suit each DM's world and lore. True form goes to hybrid form at zero, and hybrid form goes to true form at zero. This version of Lycanthropy seeks to make the curse more interesting and require more than a simple third level spell to remove. Are these supposed to be two separate features, or is this an error? Any equipment being worn or carried is not transformed and will be torn or dropped as appropriate. When the transformation process begins, the new lycanthrope must choose whether to give in to the wolf, surrendering themselves to its control or whether they will fight to maintain control themselves and work towards mastering the beast. (Du? 2) This process should involve the whole party if they are willing. Obviously, my opinion and thoughts on this will be similar to my DM’s since his DMing style and my playstyle meld so well but I think that I can still give a bit of insight into how this played out. I knew there would be a chance of my players getting bit, so I drew up some quick home brew rules to reflect how I'd like lycanthropy to work in my world. Bite (Wolf or Hybrid Form Only): By using this bite action this monster can make a Melee Weapon Attack: +4 to hit, reach 5 ft., one target.Also it Hit: 6 (1d8 + 2) piercing damage. https://ko-fi.com/trashkinghomebrew All original homebrews are tagged #trashking5e, all reblogged content is … Retrieved from "https://www.dandwiki.com/w/index.php?title=Lycanthropes_(5e_Creature)&oldid=1099402" At this point a new lycanthrop needs to manage their condition to ensure they don’t put others at risk. Each attack against the soul requires a Charisma saving throw. Because Legacies have many of the the same stats as the default werewolf in the MM, I have not made rules for a PC to be a Legacy as I feel the damage immunities are too OP for a player character. A lycanthrope in its humanoid (or giant) form uses whatever tactics and weapons are favored by others of its kind, though it tends to be slightly more aggressive. I know how they're going to work in my game, it's just hard to properly convey that through text. Really cool idea. If you choose to master lycanthropy instead of letting it master you, you have to work for it. Anyway, here's the first edit of the rules, fair warning they haven't been tested yet but I think I've got everything covered. Mastery, or submission. Jul. The beast within preys upon the rejection of society, the stigma against werewolves. Higher levels grant the ability to transform into a full beast a limited number of times per day (which also gets benefits from your rage and extra attack), special were-beast senses and defenses, and eventually gaining the same damage immunities as Monster Manual Lycanthropes while transformed and raging. 6) My initial balance concerns were the AC (12 + my 2 in dex = 14 ac), exhaustion, and transformation speed. Cody T DND Homebrew. 3) This lycanthropy process allows for the introduction of interesting and beloved NPCs. Rendered by PID 4298 on r2-app-0de7635d15e4172e2 at 2020-12-19 19:23:44.917249+00:00 running 406fa40 country code: NL. Luckily, we have had a potion of vitality for the past year that we never had a use for so I’m covered. At the end of it, my character has two npcs she’d risk everything for. And if both of the parents would be lycanthropes, every single Child of them would also be a werewolf. Homebrew material for 5e edition Dungeons and Dragons made by the community. Hybrid form begins with a base 30 speed. Bite attack doesn't add Strength to damage, which I assume is unintentional. The beast will seed the idea that the character will be rejected by the gods. Since my character had woke at dawn the previous day, she got a lvl of exhaustion from that then two from taxing ordeal.) The beast will prey upon anxiety and worry for the future. Measures might include locking themselves up at the full moon, or regularly drinking Moon Tea. It can be sensed as a mass buried within the essence of the character with long bramble-like tendrils twisting out, around and through the soul. I'm looking forward to seeing the final product. Sorry for the wall. The second highest score becomes Constitution and the third highest becomes Dexterity. They remain in hybrid form until dawn. I'll edit and address them as soon as I get home from work! You can take this system and make it your own very easily by imagining the societies legacies would live in and the laws/stigmas/etc surrounding controlled lycanthropy. I was averaging 7-11. The beast within promises the freedom born of physical prowess. If I didn't miss anything, once you're infected it's impossible to remove the curse until you achieve 30 mastery points, or just really difficult? #d&d #d&d 5e #d&d homebrew #d&d 5e homebrew #the-homebrewists #magic items #minor magic items #d&d magic items #homebrew magic items #5e magic items #d&d 5e magic items #d&d homebrew magic items #d&d 5e homebrew magic items #mod luci . The Path of the Were-Beast lets barbarians choose from one of eight powerful beasts to take as their were-beast form, such as choosing wolf for a werewolf. Mastery is sweet. a. I still have concerns about the AC esp sitting at 7 int, charisma and wisdom until I progress higher. Nice job. 5) The mechanics of the curse itself very much felt like a curse still, especially if you get a low mastery score. Thanks for your great work, [–]Sylencia 0 points1 point2 points 1 year ago* (2 children). The beast within promises strength, rippling muscles and raw might. [–]ThePatchworkWizard[S] 5 points6 points7 points 1 year ago (0 children), [–]ThePatchworkWizard[S] 7 points8 points9 points 1 year ago (2 children). I’d highly recommend finding a way to have a mentor accompany the player, or at least instruct them beforehand of what will occur. Some speculate that it’s some ancient forgotten wolf god that takes up residence within. The character gains 1 Mastery Point for every 8 hours spent studying the condition, meditating on the influence of the wolf or spending time in wolf or hybrid form. No proficiencies or abilities are carried across. This first transformation will assume a First Generation werewolf since I have no plans to let players be a Legacy werewolf. ... such as choosing wolf for a werewolf. Whatever the case may be, the affliction is passed on in one of two ways. The wording in the saving throws section is odd, and I'm a little fuzzy on how these 'attacks' occur, exactly. I've updated both the post and the google doc with a few changes and things I forgot to add. This werewolf race homebrew assumes that the character has control of their curse and can change at will. Werewolf Alpha. Unlike other forms of lycanthropy, the effect of this spell can be broken by remove curse or break enchantment. It reverts to its true form if it dies. If a character has ever been reduced to zero hit points or died they may relive that moment, knowing that the wolf could be there next time to stop it. For lycanthropy to affect the children like you’re suggesting, it’d suggest it’s a weird retrovirus. Lotta possibilities. I want some of my werewolves to be able to transform at will an unlimited number of times. 36308 views on Imgur: The magic of the Internet. On a 1-2, the character contracts lycanthropy. "Help me" posts are not allowed. Alrighty, I just got home from work and put in some time to address a few of these things. Also being a werewolf presents many rp challenges especially outside of combat and those can be fun to explore if people are mature about … The werewolf makes two attacks: one with its bite and one with its claws or spear. After one minute the werewolf reverts to it’s true form at zero hit points and begins making death saves if necessary. Dnd Dragons Dungeons And Dragons 5e Dungeons And Dragons Homebrew Monster Characters Dnd Characters Alpha Werewolf Dnd Stats Pen & Paper Dnd Classes. I went into the one-on-one session blind and when we began going over my total, my DM started me off at Rank 1 and told me the abilities I had at that rank and then modified the abilities in front of me to reflect each change along the way. (A werewolf with 10 Strength has only +2 to hit and so on.) [–]ThePatchworkWizard[S] 0 points1 point2 points 1 year ago (0 children), [–]Tartlet 2 points3 points4 points 1 year ago* (1 child). The beast within glories in vengeance, bringing to mind those who have wronged the character . My Druid was just starting to entertain ideas about courtship and her long-term goals and this threw a wrench in that in the best of ways. If my Cleric has a Wisdom of 20, why does my Strength score become 20 and my Wisdom 7 when I'm transformed? lycanthropy 5e homebrew. And as for were-creatures, i actually have an interesting plan in mind for a werewolf homebrew that might be coming out soon. 1 Way of the Werewolf 1.1 Ferality 1.2 Cornered Animal 1.3 Pack Tactics 1.4 Howl of the Moon Your monastery was one that was less rigid in how it acted, compared to others, instead being more similar to a tribe of barbarians or a pack of wolves. Helps catch things I'd otherwise miss. I think I may have to adapt it a bit to my games, but I really like it! It didn't really make much sense to me, if it's cured with a 3rd level spell, how are there still lycanthropes around? For example if the character has a Wisdom of 20, the werewolf will have a strength of 20. Sorry for the long post, you can find the google docs version here. The only way it might come close to that is with classes that have two of the saving throw proficiencies, so Cleric, Paladin, Sorcerer and Warlock and to be honest it almost makes sense that those classes should be able to better resist the influence (well aside from the sorcerer) because they have a higher power already. June 2020. Each attack against the mind requires a Wisdom saving throw. Brew the strongest potions! And it’s not supposed to be a fun holiday. You can induce any type of common lycanthropy (and evil clerics frequently experiment with new kinds). Your player WILL end the first transformation with 2 lvls of exhaustion, possibly 3 depending on the roleplay surrounding the transformation. Actually, it doesn’t make any sense biologically, for lycanthropy to be passed on to children with a 1 in 4 chance. After all the saving throws, the actual transformation occurs. (Canines have better night vision, but lower visual acuity than humans, thus the reduced range.). [–]Dr_Imp 0 points1 point2 points 1 year ago (1 child). In this post, we cover the alternative rules for werewolf lycanthropy in 5e that we created for the Land of Vampires duet campaign.There are some elements that are specific to the land of Steymhorod, but we think a lot of it could be adapted to other settings if you so desired. Either receiving a bite from a lycanthrope in hybrid form, or genetically through the offspring of afflicted individuals. If the initial bite was treated with a poultice of Wolfsbane within 24 hours, the character can add +1 to all their saving throws as the treatment helps repress the wolfs influence to a small degree. It's not a race. Bite doesn't add strength and that's intentional. My other class abilities? I'm also not a fan of the fact that it's universally a bad thing to become a werewolf and I don't like mechanics that make players lose control of their characters. It will insist that only the wolf is worthy of worship, only the wolf can save them. Perhaps rather than springing a werewolf on one of your players and infecting them, the twist could be that the character had no idea they were a legacy, or that such a thing even existed, leading your players to find out more about what exactly that entails. For each attack the beast makes, a saving throw must be made for a total of nine. [–]ThePatchworkWizard[S] 6 points7 points8 points 1 year ago (1 child). Many lycanthropes have discovered the benefits of Moon Tea in repressing the influence of the wolf and allowing greater control. Use the following table and keep a running tally of the score throughout. The only thing I'd say is that pretty much without exception, any creature with multiple natural weapon attacks has a bite that deals the most damage. At baseline the Werewolves Intelligence, Wisdom and Charisma scores are 7. Overall, I think this mastery is incredibly balanced at first glance. It’s commonly stated that players who are looking to play a lycanthrope can simply reflavor the barbarian class’s core rage ability as a lycanthropic transformation, but this leads to some key issues. [–]Poke_Master_Zed 0 points1 point2 points 1 year ago (1 child), [–]ThePatchworkWizard[S] 2 points3 points4 points 1 year ago (0 children). b. Exhaustion was another shocker for me. This milestone is recognised by mentors and Legacies as the new lycanthrope managing a degree of control. Note: being forced to transform because you dropped to 0 HP DOES give you exhaustion as well. Thanks for picking that up for me! The character is a druid, so proficient in Wisdom saves with a 20 Wisdom Score. These are known as Feral Werewolves and use the rules for werewolves in the MM. This is all really well made, and I Will most probably use This but biologically speaking, if one of the parents would be a lycantrope and the other not, the children would all carry a lycanthrope gen but not be a full-blown werewolf if that makes any sense. Get email updates as soon as any new homebrew content is posted! Exhausting Ordeal: After reverting back to humanoid form, the lycanthrope suffers two points of exhaustion, Attack: The werewolf makes one attack, either with its bite or its claws, Bite: Melee Weapon Attack: +Strength to hit, reach 5 ft., one target. © 2020 reddit inc. All rights reserved. Higher levels grant the ability to drink blood (or bones/brains; you choose which your patron consumes) to instantly spend hit dice, transform into a full beast form that can still speak and cast verbal spells, and a monstrous true form that strengthens and terrifies. The first feature grants the Hybrid Form, a different and unique way to use Wild Shape that enables the druid to continue spellcasting while benefiting from their choice of adaptations from nature. The choice to transform must always feel weighty as it symbolises the mastery of what is a curse. [–]Sylencia 0 points1 point2 points 1 year ago (0 children). The one thing I would've designed significantly differently is the Mastery Point progression, 2 key parts of it: Edit: ALSO, I totally forgot to mention: Legacies. Hybrid Form: The werewolf transforms into its hybrid form. Werewolves don’t have regeneration in the D&D fifth edition Monster Manual, so you might want to remove this trait. Often they’ll have an Alpha who leads them. I didn't want it to be like druid shapes where it's basically free hit points. So I never really liked lycanthropy in 5e. I've played a werewolf char in 5e, though not initially planned to be. A baseline werewolf has the following traits: The werewolf takes stat scores from the character. Does the rank 22 change replace Shapechanger as opposed to Meditative Transformation? Suppose, if the target is a humanoid, and it should be succeeded on a DC 12 Constitution saving throw or to be Cursed with werewolf lycanthropy. Each attack against the body requires a Constitution saving throw. Death Knight (5e Paladin Archetype) Shadow Domain (5e Cleric Archetype) Additional Totems (5e Barbarian Archetype Variant) Path of the Reaper (5e Barbarian Archetype) Fey Bloodline (5e Sorcerer Archetype) Oath of Blood (5e Paladin Archetype) College of Jesters (5e Bard Archetype) Circle of Warfare (5e Druid … The idea was to have lycanthropy be something that was life changing while not being life ending, to present opportunities for struggles and drama and character growth and introspection without derailing a game. But besides that just sticking to the normal were-animal rules is generally what we’ve kept to (Under Lycanthropy in the 5e monster manual). I want some of my werewolves to be immune to nonmagical damage. You could change their ability scores, swap out some skills and recalculate all the features using these new figures. It didn't really make much sense to me, if it's cured with a 3rd level spell, how are there still lycanthropes around? If they submit all this is for naught because that’s what the MM werewolf is for. You can inherit the gene (maybe this is how Shifters are born? having the chance that you do to become a fully mastered Werewolf within the first transformation seems a bit. Lycan Race by RedHotSwami. 'Severe damage' is rather vague. Moon Tea is brewed with very precise amounts of Wolfsbane, Belladonna and Shimmerleaf (I made that last one up). [–]Dr_Imp 0 points1 point2 points 1 year ago (5 children). I’m really happy with how it worked out in my campaign but if you have a player starting out at low mastery level, remind them they don’t need to transform to gain points; they can meditate etc. Send me a message if you need a second opinion on anything else. Saved by Liz Caley. THAT SAID: I thought it over for just a bit after having expressed my concerns and decided that “Actually, this makes sense.” The whole theme of the progression is that you are mastering the curse. At 22, there is supposed to be a change to the way both skills work. Hybrid form giving temporary hit points is a great idea; smart middle ground, as well as the Wisdom save DC reduction. Combined with their lo… It reverts to its true form if it dies. Table of Contents There's nine there; by the time a player gets to the end of it, I feel like it might've lost the uniqueness and the drama and become a slog. Traits Shapechanger: The werewolf can use its action to Polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is Humanoid.Its Statistics, other than its AC, are the same in each form.Any Equipment it is wearing or carrying isn't transformed. I'm actually really glad it doesn't fit into one category neatly. I see what you're going for with the ability scores too; it feels a little clunky, but it is thematic and helps the form stay a little more competitive as the PC levels up. Bite (Wolf or Hybrid Form Only). Cool idea! Those who are infected by a bite will experience their first transformation on the next full moon. While transformed, they find it hard to differentiate friend from foe. As the Mastery progresses, the curse becomes more ordered, more in line with the soul. As a rule, the lycanthrope's animal form can be any predator between the size of a small dog and a large bear. Even transformed a werewolf knows what a bite means and it's usually only the malicious feral werewolves, or ones caught in the frenzy of battle that might use a bite attack. At the same time I wanted to reflect that the character is not completely in control. Ultimately I think fun should trump real-wold concerns. Another thing I noticed is that Diminished Influence essentially does what Effortless Transition does, since removing the moon transformation part only leaves the once per long rest part in. When a lycanthrope can resist the call of the moon they are considered to have mastered the condition enough to be safe to themselves and others. The idea behind it taking 10 minutes to transform is that it's a skill that's practiced. This is the number of Mastery Points that will be applied to the Mastery Progress chart to determine how much of a grasp the character has on the affliction. How they handle that first transformation will determine how well they are able to control the affliction at first. They’re fearful and resentful of the human world they’ve left behind, acting with aggression towards any who encroach on their territory, surviving day by day and always waiting eagerly for the next full moon. My version makes sense to my setting and is definitely something the players can learn about and discover the why's and wherefores and in doing so gain a greater understanding about the bigger things of the world in general. At rank 10 mastery, it takes 10 minutes to transform to Hybrid Form using Meditative Transition? Was working on some rules for it and this post will help. I tried to address the saving throws a little bit. Keep it up! Just a couple of suggestions from my initial read-through! There was a fair warning from the DM at this time (over a year ago) that we better not get bit because a lvl 3 “Remove Curse” wouldn’t cut it. Under the first full moon after becoming infected, the character will experience a thrill of emotion, a rush of eagerness, fear, anger, exhilaration, rage and power. Just to clarify: REDDIT and the ALIEN Logo are registered trademarks of reddit inc. π Rendered by PID 4298 on r2-app-0de7635d15e4172e2 at 2020-12-19 19:23:44.917249+00:00 running 406fa40 country code: NL. With the path of the Were-Beast, a barbarian PC can properly model the abilities of an enraged lycanthope. It is believed that drinking Moon Tea before attempting conception can repress the affliction and increase the odds that the offspring will not inherit it, but this theory lacks proper testing and documentation. The Beast Within: If the character drops to zero hit points, an immediate transformation will occur even if the number of transformations per long rest has already been reached. Then at rank 11, it will then only take 1 minute? Werewolf: The Apocalypse 5th Edition is an upcoming version of Werewolf: The Apocalypse, currently set to be released in 2021. 7. They can enter their were-beast form only once per day, but they cannot change back until at least an hour passes lasts and the form lasts for a few hours, increasing as they level. Sure thing! As they gain more points, more features and traits will be unlocked as show in the table below. It's a weird amalgamation of the three with a little something extra sprinkled in. I like it. As with all the attacks, the beast will personalise this, perhaps emphasising speed for a slow character or the enhanced hearing and smell for a curious character. Characters who have been bested or overwhelmed by a superior foe might have flashbacks of those times. [–]Hiredcifo 22 points23 points24 points 1 year ago (4 children). There's a lot going on here. 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